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Oct 15 2008

Inscription – turning herbs into gold

Published by zifna at 10:50 pm under 1 Edit This

I decided that I would pick up the new “Inscription” profession on my World of Warcraft main as I was rather tired of having Leatherworking without Skinning. I stockpiled a ton of herbs and logged out Monday evening on top of where the Inscription trainer would spawn when I logged back in.

My server’s stability was incredibly poor but through one thing and another I was able to reach 350 (the level of skill where you know all available recipes) very quickly. It’s hard to say for sure if I was the first, but if I wasn’t I was one of a very few who got there that evening, and I made quite a killing on glyphs that first evening. Since then, the market’s died down and it’s not easy to make good profits on Major Glyphs.

A guildmate of mine had quite the brainstorm today however. He realized that it only took 7-8 stacks of herbs to get to 75 skill and perform Minor Inscription Research and that you could do this with a level one character (if you so chose). So, for an investment that amounted to ~400 gold at the time on our server, he and I each leveled up Inscription on three additional alts. We both got a dud glyph or two but we’ve both already made back our investment there on Day 1.

Now, as I said, the glyphs everyone knows are ridiculously cheap so this is very much a short term gold-making scheme. In the medium-long term I don’t expect Inscription to be particularly lucrative as the market will be flooded with people making cheap glyphs as they level up. Long-term I imagine it will become lucrative again, after people stop leveling it regularly. However, at the moment it is inarguably the easiest Primary Prof to level up, so glyphs may remain cheap if the profession is disproportionately represented in newly rolled characters.

That’s my analysis, anyhow. =)

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2 Responses to “Inscription – turning herbs into gold”

  1. The Clawon 16 Oct 2008 at 12:05 am edit this

    “at the moment it is inarguably the easiest Primary Prof to level up”

    Isn’t Alchemy still easier, at 2-3 herbs per skillup, compared to Inscription needing at least two pigment, or 4 herbs on average?

  2. zifnaon 16 Oct 2008 at 1:20 am edit this

    That’s an arguable point, but I’ve leveled up both and found Inscription to be overall easier, because of a few things:
    -The herbs are extremely interchangeable so questions of high cost/availability of certain skillups are largely negated.

    -There is no need to seek out rare patterns, craft Alchemist Stones

    -You can almost always level exclusively on orange skillups
    There is only one point, 5 skillups long, where the path is at all challenging.

    Alchemy may require slightly *fewer* herbs overall but I felt that that was more than counterweighted by the fact that it requires specific mats for all skillups.

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